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Gizmo render node #1

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merged 6 commits into from
Feb 26, 2023
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@IceSentry IceSentry commented Feb 24, 2023

This is not done yet, but here's a WIP of how using a custom render node would work. I only implemented it for 3d, but adding 2d will be trivial. I can do that this weekend.

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Please make sure you've read our contributing guide and we look forward to reviewing your pull request shortly ✨

@tim-blackbird tim-blackbird merged commit 2f1a35d into tim-blackbird:debug-draw Feb 26, 2023
@IceSentry IceSentry deleted the gizmo-node branch March 15, 2023 03:58
tim-blackbird pushed a commit that referenced this pull request Sep 4, 2024
…3905)

# Objective

- first part of bevyengine#13900 

## Solution

- split `check_light_mesh_visibility `into
`check_dir_light_mesh_visibility `and
`check_point_light_mesh_visibility` for better review
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2 participants